Trinkets

Here is a complete list of trinkets you can earn or purchase in the game.

Berserker Trinket - Cost: 10 skulls

Passive: deal bonus damage when low on health
Active: spend health to activate berserk mods
Special 1 (5) - Active berserk ability lasts 9 seconds, up from 6
Special 2 (13) - Berserk grants 33% damage, up from 25%
Defense Trinket - Cost: 5 skulls

Passive: increases player health
Active: shield player from damage
Special 1 (3) - Reduces damage taken
Special 2 (10) - Penalty to attack while shielded halved
Freedom Trinket - Cost: 7 skulls

Passive: resist stuns
Active: break other players out of stun and briefly grant stun immunity
Special 1 (4) - Passive and active abilities apply to being frozen as well
Special 2 (11) - Active ability also clears chill and slow effects
Healing Trinket - Cost: Free*

Passive: slowly regenerates health
Active: heal self and allies
Special 1 (4) - Passive heal rate increased
Special 2 (11) - Active healing mana cost reduced
*Unlocked after Tunnels
Mana Rage Trinket - Cost: 13 skulls

Passive: higher mana capactiy
Active: mana rage regenerates mana quickly for a short time
Special 1 (5) - Increased base mana pool
Special 2 (15) - Mana Rage lasts longer
Rift Defender Trinket - Cost: 12 skulls

Passive: increases rift points
Active: stun all enemies
Special 1 (5) - Double additional rift points
Special 2 (14) - Active ability stun lasts longer
Scavenger Trinket - Cost: 9 skulls

Passive: all enemies have a chance to drop coins
Active: all enemies worth extra coin
Special 1 (4) - Increased chance for coin drops from orcs and kobolds
Special 2 (12) - Active ability generates extra coin

Trap Reset Trinket - Cost: 11 skulls


Passive: traps reset faster
Active: reset all traps for a mana cost
Special 1 (5) - Traps reset even faster
Special 2 (14) - Active ability mana cost reduced

4 comments on “Trinkets
  1. Michael says:

    do i have the passive effect of a trinket even when i m not holding it?

    i used the trap reset trinket and traps reloaded exactly as fast when holding it or not.
    and it seems to not reset all traps perfektly when used, like brimstones only get resetted when they have 0 charges left, same goes for shock zappers …

    and a question to the scavenger trinket, what does “Active: all enemies worth extra coin” mean ? every enemie present at the time of activation drops more gold upon death ? or are they all killed and produce money ? ;-D

    • The passive on trinkets are always running, as long as it’s in one of your slots. You can see this best with the healing trinket, just watch your health slowly rise after getting hit. I haven’t timed out the trap reset trinket, but I know that it’s supposed to work regardless of if it’s your currently highlighted item or not.

      My impression of the scavenger trinket is that any enemy killed during the time of the active will give you one more gold than it normally would. Again, this is not something that I have checked, that’s just how I read it. I’ll look into testing that next time I have a chance, and then update the page with what I find.

      Hope that helps!

  2. Papoulka says:

    The trap reset trinket does not seem to be reliable in Active mode. When I have it selected (its icon is large and I am wearing it) and press left-mouse, it will only sometimes reset my arrow traps. Two-thirds of the time it does not – they stay empty. Pressing right-mouse seems to do nothing at all. Is there any explanation for this? Is this what’s intended or is something wrong?

    • The only time I’ve seen the reset trinket not work is if I’m too low on mana. Be sure you have like 2/3rds full mana or more when you hit it, it takes quite a bit! Other than that, it always works for me!

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